[Desktop_architects] Printing dialog and GNOME
torvalds at linux-foundation.org
Mon Feb 12 07:54:29 PST 2007
On Mon, 12 Feb 2007, Marcos P=E9rez L=F3pez wrote:
> Yo tambi=E9n soy idiota. No se configurar la mayor parte de las opciones
> del escritorio, y si he podido empezar a usar linux es porque Gnome me
> lo facilit=F3.
There is a _huge_ difference between "being easy to use" and "_only_ being =
easy to use".
"Being easy to use" is important, because it means that there isn't a very =
high learning curve. That's _good_.
"ONLY being easy to use" is bad, because it means that once the initial =
learning curve is over, maybe you know the program, but you can't actually =
do what you WANT to do. And that's *bad*. That's *really* bad. It's =
actually much worse than being hard to use to begin with, in many ways.
Game designers know about this. You don't want to make your games too =
challenging, because if you do, people never get "into" them. But if you =
don't give people challenges along with the game, and don't allow them to =
"grow" with the game, the game sucks. It migth be as easy as making things =
just "fall faster" (Tetris), or it might be giving the person new =
capabilities ("bigger guns").
Gnome people seem to think that once you "got into it", you never want to =
do anything more. Not true.
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